CounterState

ostrat.gTwo.h2p.CounterState
See theCounterState companion object
case class CounterState(counter: Counter, steps: HStepArr)

The Counter and its intentions. I'm thinking that a game entity and its state should generally be stored in the same layer.

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Companion
object
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Supertypes
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any
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Returns the CounterState with the tail of the steps."

Returns the CounterState with the tail of the steps."

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Inherited methods

Attributes

Inherited from:
Product

Attributes

Inherited from:
Product